Patterncaster
Scribes of the land's patterns. Every ability is a stroke cut into the air or the ground.
Abilities
| Ability | Level | What it does |
|---|---|---|
| Close the Pattern | 1 | Spend every Line to burst a circle, for more damage per Line. Three matching Lines add their kind: Flame burns the ground, Frost freezes, Ward mends allies in the circle instead. |
| Flame Cut | 1 | Cut a line of flame ahead of you for damage, and cut a Flame Line. |
| Mending Pattern | 1 | Cast while moving to give the ally nearest your aim a shield and a small heal, and cut a Ward Line. |
| Frost Line | 2 | Cut a line of frost: damage and a short slow. Cuts a Frost Line. |
| Shatter Glyph | 3 | Draw a glyph on the ground that shatters a moment later and freezes what stands in it. |
| Ward Glyph | 4 | Draw a ward on the ground that mends allies standing in it every second. Cuts a Ward Line. |
| Flame Lance | 5 | Gather flame while you move, then throw a heavy lance down a long line. Cuts a Flame Line. |
| Glyph Trap | 6 | Chalk a trap on the ground: for twenty seconds the first enemy over it is rooted. |
| Mending Weave | 7 | Channel while moving to tie a thread of the pattern to an ally: each pulse heals them and grows a shield on them while they stay in reach. Cuts a Ward Line when it holds to the end. |
| Pattern Step | 8 | Step ten metres along your aim, cancelling any cast. |
| Cinder Ring | 9 | A ring of cinders around you: damage and a push out. Cuts a Flame Line. |
| Warding Pattern | 10 | For six seconds, the next hit over fifteen percent of an ally's health inside the circle is absorbed. |
| Recut | – | Every Line you hold becomes the kind of your most recent Line. |
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