Patch notes 14 October 2026
Changes that reached players on 14 October 2026.
- The bandits are new: hooded and masked, in leather and fur, with their own painted skin instead of the old stand-in.
- The seven Vale townsfolk now greet you in words that fit your people: Settlers, Smallfolk, Rootfolk and Deepkin each hear their own line.
- Fuse Line now sets off your own Blasting Charge right away when the line runs through it.
- Walking Thelaen down the low road (The Long Walk Down), she now walks as herself, not as Hobb's cart.
- While she walks with you she's gone from her hill, and she's back there as soon as the walk ends.
- Seen from far away, the mine tunnel no longer leaves torn, inside-out bits of ground on the hillside. Where a tunnel is too thin to show at that distance, the ground now closes smoothly over it.
- The river bed is now a smooth bowl, about 1.2 m deep in the middle, with no stepped ledges along the banks.
- Doorways no longer sink the ground in a hard square. The ground eases down to the door over 2.5 m.
- On the class select screen, the Lightbearer's name and emblem are lantern gold, and its emblem shows its new class icon.
- The Lightbearer's class icon is in the game, ready for the class to use; nothing new shows yet.
- The blight brute can now hold weapons and gear in five places.
- Deepkin men and rootfolk women and men: the gap at the wrist is closed, so you no longer see into the arm at the cuff.
- Each ward-stone's safe ground glows, with a ring of runes at the edge.
- Your first fight is now four lone wolves outside the priory's south gate, one at a time, on open ground.
- The first two quests now name the key they teach: Shift to roll, 1 to strike.
- The sun on the lake now breaks into small sparkles instead of one bright mirror disc.
- Dodge rolls no longer get lost on a shaky connection, so the game stops snapping you back after a roll.
- The priory quest trail no longer runs through the gate posts; it bends around them.
- Vinepath now quickens you: every ally in its lane, you included, moves faster for 4 seconds.
- The Lightbearer is open: pick it at character creation. Sanctuary's dome now shows in game.
- Locked slots on your action bar, their tooltips and the spellbook now show the level at which each slot opens.
- The sky now has weather: clear spells, overcast, rain and low mist, the same for everyone in the world.
- Your frame now sits left of centre and the target's frame in the mirrored spot on the right, as in WildStar.
- The sun and moon now glide across the sky instead of stepping.
- Daylight, sky colour, fog and the colour of the light now change smoothly through dawn and dusk, with no jumps.
- Shadows move smoothly with the sun.
- The sun, moon and light now glide smoothly across the sky through the day instead of stepping.
- Bloom now bursts your Mending Seeds: any healing left in a seed is added to the burst.
- On the ward-stone travel map, the stone you stand at is lit in its ring, and your arrow sits beside it instead of on top of it.
- The guide route ahead holds steady while you walk it, instead of flicking to a different way around.
- A faded Stalker can't be targeted or hit by anyone who doesn't detect him.
- Quests can now have a goal with no map marker, so you find it by what the quest text tells you.
- Pressing Smoke Step (the Delver's escape) while you are casting now ends the cast and gets you out.
- The class list on the new-character screen now fits the screen; Back and Next always show.
- The first levels ramp into it: a pull costs about a tenth of your health at level 1, a fifth at 2, a third at 3 and nearly half at 4.
- Wolves are levels 1 to 2; tuskers are levels 2 to 3 and tougher; bandits are a little softer.
- A camp of monsters can now have its own level range.
- Stone on cliffs and outcrops looks like weathered, cracked rock.
- Hold the Line: slay eight blight-touched at the front; no more waiting for a surge.
- A hound pack and a blightcaller camp along the road.
- The bridge deck now meets the banks: the ground is graded up to the planks, nothing sits under the span, and the ends no longer show through.
- Monsters hit harder as they level, so a pull at level 5 and up leaves you with roughly a third to three quarters of your health instead of barely scratched.
- The Blight brute is levels 8 to 10 and hits harder; the Shield Bash interrupt does less damage.
- The Blight caller still kills you if you stand in its cast: interrupt it or step out.
- The Patterncaster's rules are on the server; the class can't be picked yet.
- Smallfolk women, Rootfolk men and women, and Deepkin men now use their own people's body instead of a resized settler.
- Each of these walks and runs at a stride matched to its own height.
- The Deepkin man's skin colour is updated.
- Deepkin women still use the resized settler body for now; their own body follows once its sword and sheath points are fixed.
- Character create and the character window frame each people head to toe, so a Rootfolk's feet are no longer cut off and a Smallfolk no longer looks small in the middle.
- The mouse wheel zooms the character preview in and out.
- A dodge ends where you see it end: no more snapping back a step when the server answers, even under load.
Categories Patch notes