Patch notes 11 October 2026
Changes that reached players on 11 October 2026.
- Dodging no longer snaps you back. The end of a roll used to be checked against where you had run to a moment later, so a roll followed by a sprint could pull you back a few metres, worst on a laggy connection. Now it is checked against where you were when the roll ended, and the roll covers exactly its distance at any frame rate. In a lag simulator (150 ms, packet loss) the snap-back went from 0.4 to 1.8 m down to nothing, on flat ground, slopes and when a dodge stops at a wall.
- Taunt works like WildStar's now: the monster stays on the taunter only while the taunt lasts, then goes back to whoever has the most threat.
- While taunted, a monster deals 30% less damage to everyone else, and the taunt knocks one pip off its interrupt armor.
- Vitality on your gear raises the threat you make (2% per point), so tanky gear holds monsters better.
- Buying from vendors: Marra's window has a For sale shelf with a starter kit (Worn Shortsword 40, Padded Vest 40, Leather Cap 30, Cloth Trousers 30 copper). Every price is above what she pays, so buying and selling back never makes coin.
- Your game now runs from the one main game folder; nothing changes in how you start it.
- Cast bar: abilities with a cast time show a bar while you cast, and it flashes Interrupted if the cast breaks. Casts are short (Pulse 0.2 s, Slash 0.3 s), so the bar is a quick flick.
- Focus: Burst costs 25 and Pulse 30 out of 100 focus, and it refills at 5 a second.
- Threat and tanking: monsters fight whoever has the most threat, and a tank keeps them by out-threatening the rest.
- A threat bar on the target frame and on nameplates shows where you stand.
- Buffs and debuffs: a buff bar shows what is on you, with a sweep as each one runs out.
- New debuff: Bleeding.
- Bridge piers are whole stone walls under the deck, not two thin posts.
- Dodging into a wall no longer carries you up it (server update, same client).
- A login screen, then character select: pick, create or delete a character, then Enter World.
- Esc menu has Character Select to switch characters.
- Art checks now cover trees, rocks, grass and props (no change in game).
- Dead creatures stay down instead of standing back up after their death animation.
- Press M for the painted world map.
- Minimap in the corner.
- Both show your party, quest givers and the area for your current quest objective.
- Trees have round trunks, there's a modelled stump, and meadow trees grow in wider clumps.
- Behind-the-scenes version update for the new roofs.
- Houses have real sloped roofs instead of stepped blocks.
- The quest log button opens your quests instead of an empty window.
- Landing on a roof after a jump no longer leaves you stuck in the air.
- Lantern posts along the Larkhollow Priory walk and around Amberford.
- Bug reports now include your last moves, and the correction count only covers the minute before the report.
- The quest marker stands above the name plate.
- New tree art: fuller clustered crowns, layered drooping pines, softer leaf lighting.
- Houses, barns, the market and the tower sit flush on the ground, with no trench along the walls.
- Priory stained glass is amber instead of purple.
- Monster nameplates show what spell it is casting.
- Minimap shows quest givers, shops, monsters, players and your party.
- Barrels, hay, campfires, docks, porches and bridge ends sit on the ground.
- Water now flows under the bridge.
- Water ripples loop smoothly.
- Cottages, wells, posts and the priory now get stone footings, so they no longer hang over the sloping ground beside them.
- Stone walls now stand in the ground instead of floating over the grass beside the road and fields.
- Boulders can be climbed. Running onto one no longer gets you pushed back, because the server now treats a boulder as the low stone you step onto and not a full block.
- Walking trail and map routes: a sparkle trail shows the way to your objective, the maps draw the route, and the beacon and minimap marker hold to the screen edge when your target is off screen or behind you.
- Buildings, floors and roofs use new painted tiles for brick, stone, plaster, planks, timber, slate and thatch, with trim at the corners and eaves.
- There is a report button in the game, so you can send a note about what you see.
Categories Patch notes