Mender
A close healer who fights with thorns: the living land mends your allies and lashes what threatens them.
Abilities
| Ability | Level | What it does |
|---|---|---|
| Barkskin | 1 | Harden your skin to take less damage for several seconds. |
| Mending Seed | 1 | Toss a seed to the ally nearest your aim: it heals them at once and keeps healing for a few seconds. |
| Thornlash | 1 | Your attack: lash thorns across the cone ahead of you. Enemies in it take damage and allies in it are healed. Builds Growth. |
| Grove | 2 | Raise a grove around you that heals every ally inside it each second, wherever you walk. An ally who stays in it is healed more with every pulse. |
| Grasping Roots | 3 | Roots burst from the ground at a target area, knock enemies down and strip a pip of interrupt armor. |
| Bramble | 4 | Raise a thorn field around you for six seconds: enemies in it take damage and are slowed, and every pulse builds Growth. |
| Vinepath | 5 | Send a lane of vines ahead of you that heals every ally along it and quickens their stride for a few seconds. Cast on the move. |
| Pollen Haze | 6 | Loose a cloud of pollen in a cone: enemies in it cannot attack for a few seconds and lose a pip of interrupt armor. |
| Bloom | 7 | Stand still and let the grove flower: a big burst of healing for every ally around you. Your Mending Seeds on them burst open into it, adding what they had left to give and more. |
| Thornburst | 8 | Thorns burst from you in a short cone: damage, a knockback, and a pip of interrupt armor stripped. |
| Rootstride | 9 | Travel through the ground up to ten metres along your aim; a small grove sprouts where you come up. |
| Regrowth | 10 | Stand still and call a fallen ally back to their feet at a third of their health, even in a fight. |
| Overgrowth | – | Your next few Mending abilities cost nothing and cast instantly. |
Categories Classes