Lightbearer
Lamplighters who keep the ward-light lit. Shields and light that stop the blow.
Abilities
| Ability | Level | What it does |
|---|---|---|
| Call the Light | 1 | Every enemy within reach turns on you and takes less from everyone else for a few seconds. |
| Halo Ward | 1 | Shield the ally nearest your aim (or yourself) for a few seconds; every Radiance you spend makes the shield bigger. |
| Mace Strike | 1 | Strike enemies in front of you with your mace, building Radiance. |
| Glimmer | 2 | A short cast heals everyone inside a circle of light you place, even while you move. |
| Flare | 3 | A flash around you daze enemies for a moment and strips a pip of interrupt armor. |
| Shield Rush | 4 | Rush forward with your shield: enemies in the way are knocked down and strip a pip of interrupt armor, and you gain a small shield. |
| Sanctuary | 5 | Raise a dome of light: for three seconds enemy blows and blight do not reach anyone inside it. |
| Brand of Light | 6 | Burn enemies in front of you for more damage per Radiance spent, and heal allies near you for more per Radiance. |
| Steadfast | 7 | Set your feet: take far less damage for a few seconds. |
| Dazzle | 8 | Blind enemies in front of you so they cannot attack for a moment, and strip a pip of interrupt armor. |
| Lightline | 9 | A beam of light down a lane damages enemies in it and heals allies in it. |
| Kindle | 10 | Light the lamps around you: allies in the circle are cleansed of blight and healed a little. |
| Turn the Lamp | – | Swap the lamp between Bright (heals and shields stronger, less threat) and Banked (tougher, much more threat, weaker heals). |
Categories Classes