Marked Ages

Lightbearer

Lamplighters who keep the ward-light lit. Shields and light that stop the blow.

Abilities

AbilityLevelWhat it does
Call the Light1Every enemy within reach turns on you and takes less from everyone else for a few seconds.
Halo Ward1Shield the ally nearest your aim (or yourself) for a few seconds; every Radiance you spend makes the shield bigger.
Mace Strike1Strike enemies in front of you with your mace, building Radiance.
Glimmer2A short cast heals everyone inside a circle of light you place, even while you move.
Flare3A flash around you daze enemies for a moment and strips a pip of interrupt armor.
Shield Rush4Rush forward with your shield: enemies in the way are knocked down and strip a pip of interrupt armor, and you gain a small shield.
Sanctuary5Raise a dome of light: for three seconds enemy blows and blight do not reach anyone inside it.
Brand of Light6Burn enemies in front of you for more damage per Radiance spent, and heal allies near you for more per Radiance.
Steadfast7Set your feet: take far less damage for a few seconds.
Dazzle8Blind enemies in front of you so they cannot attack for a moment, and strip a pip of interrupt armor.
Lightline9A beam of light down a lane damages enemies in it and heals allies in it.
Kindle10Light the lamps around you: allies in the circle are cleansed of blight and healed a little.
Turn the Lamp–Swap the lamp between Bright (heals and shields stronger, less threat) and Banked (tougher, much more threat, weaker heals).
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