Delver
Miners and scouts who go into the dark first. Quick, dirty and loud.
Abilities
| Ability | Level | What it does |
|---|---|---|
| Hack | 1 | Hack at enemies in front of you and build a pip of Grit. |
| Patch Up | 1 | Bind your wounds, recovering a fifth of your health over a few seconds. |
| Undercut | 1 | Finisher: spend all your Grit for a strike that hits harder for every pip. |
| Blasting Charge | 2 | Throw a charge at a target area that detonates after a short fuse, damaging and knocking back enemies. |
| Flashpowder | 3 | Throw blinding powder in a cone: enemies cannot attack for a few seconds and lose a pip of interrupt armor. |
| Pick Hook | 4 | Hook the first enemy in a long line and pull yourself to it, building a pip of Grit. |
| Flurry | 5 | Three fast cuts in front of you, each building a pip of Grit. |
| Smoke Step | 6 | Step backward out of danger in a puff of smoke. |
| Fuse Line | 7 | Lay a trail of powder along the ground in front of you that ignites a moment later. Run it through your own Blasting Charge and the charge goes off at once. |
| Lantern Ward | 8 | Set a lantern on the ground: allies beside it gain a small shield every second for a few seconds. |
| Gouge | 9 | Gouge the enemies in front of you: strips a pip of interrupt armor and stuns them. |
| Expose | 10 | Mark an enemy in a long line: its interrupt armor stops coming back for a few seconds, and the next interrupt strips an extra pip. |
| Slip | – | Gain an extra dodge charge, and your next finisher is a guaranteed critical hit. |
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