Marked Ages

Delver

Miners and scouts who go into the dark first. Quick, dirty and loud.

Abilities

AbilityLevelWhat it does
Hack1Hack at enemies in front of you and build a pip of Grit.
Patch Up1Bind your wounds, recovering a fifth of your health over a few seconds.
Undercut1Finisher: spend all your Grit for a strike that hits harder for every pip.
Blasting Charge2Throw a charge at a target area that detonates after a short fuse, damaging and knocking back enemies.
Flashpowder3Throw blinding powder in a cone: enemies cannot attack for a few seconds and lose a pip of interrupt armor.
Pick Hook4Hook the first enemy in a long line and pull yourself to it, building a pip of Grit.
Flurry5Three fast cuts in front of you, each building a pip of Grit.
Smoke Step6Step backward out of danger in a puff of smoke.
Fuse Line7Lay a trail of powder along the ground in front of you that ignites a moment later. Run it through your own Blasting Charge and the charge goes off at once.
Lantern Ward8Set a lantern on the ground: allies beside it gain a small shield every second for a few seconds.
Gouge9Gouge the enemies in front of you: strips a pip of interrupt armor and stuns them.
Expose10Mark an enemy in a long line: its interrupt armor stops coming back for a few seconds, and the next interrupt strips an extra pip.
Slip–Gain an extra dodge charge, and your next finisher is a guaranteed critical hit.
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